From
TES issue 11 (September 2001)
Series 7.
Level 2.
THE TRIAL BY SPIKES
This challenge was set on a chess board. Each of the squares had a long spike sticking out of it to begin with. When the
dungeoneer was about to attempt the puzzle, the first row of spikes would disappear, only to reappear momentarily with one spike missing. The spike-free square was the safe square in that row. Each row had a safe square, which the team had to find as the dungeoneer progressed across the board, otherwise they would be skewered. The
team would have learned how many squares to step to the left or right for each row before the puzzle was attempted. In this way, they could find the safe square each time.
Nicola II and Naila learned the combination from
spyglasses, Julie II learned it from
Grimaldine, Ben III learned it from
Marta,
Barry read it on a scroll and Alex II's advisors had to watch
Romahna complete the puzzle and write down the sequence themselves. Most teams managed to find all the safe squares and cross the board. However, Naila and Ben III met their end here. Naila's advisors got totally lost because they didn't really understand how to use the combination, and backed Naila into a spike. Ben III was a different matter. This team had made a mistake in a previous chamber by not using a clue object to find part of a vital
spell, so they were killed off here. A huge
troll entered the room and blocked the advisors' view, so they could not see where Ben was standing. He got skewered. For the viewers at home, it certainly looked like a nasty challenge. The tension was high as it felt like a race against time to find the correct square before the spikes shot up.
Difficulty: 6 Not too many problems, but some tricky footwork required.
Killer Instinct: 7 Deadly on occasions.
Gore Factor: 10 A spike up the bottom is not to be ignored.
Fairness: 5 Fair enough, but possibly would be more suited to level three.